Résumé

SUMMARY:

Seasoned technology manager and creative supervisor with a passion for visual storytelling!  Proficient in tackling technical and artistic challenges.  Key skill set:

  • Leadership through mentoring and service
  • Strategic thinking through delivery
  • Thorough troubleshooting and problem solving
  • Designing long-term solutions, not just “hacks”
  • Empowering a collaborative work culture
  • Advocating for more intuitive, flexible, and efficient technology
  • Quickly picking up new tools and concepts
  • Balancing deadlines well
  • Effective communicator to all audiences

EXPERIENCE:

DIRECTOR OF GLOBAL PRODUCTION TECHNOLOGY – Pitch Black
(FuseFX, FOLKS, Rising Sun Pictures, El Ranchito)
Sep. 2021 – Aug. 2023

  • Directed and unified multiple areas of technology from different brands, including pipeline, R&D, farm management, software licensing, and production tracking.
  • Architected multi-year production technology roadmap for ~1700 people across 4 brands in 13 locations, targeting the company objective to share resources while retaining individual brand and location autonomy to support annual revenue of >$100M.
  • Restructured technology teams and stakeholder groups to ensure diverse and inclusive environments where brands and locations were represented and always had a voice.
  • Identified and evaluated technical efforts throughout the group to utilize globally (e.g., DevOps practices, CI/CD platforms, virtual production efforts, and machine learning development).
  • Revamped multiple procedures to match operational scale, such as software purchasing / licensing (reducing spend by $500K while increasing capability), as well as methodologies for farm projections and balancing global resources.
HEAD OF 3D AND INTERIM HEAD OF TECHNOLOGY – Rising Sun Pictures
Oct. 2018 – Aug. 2021

  • Headed RSP’s entire 3D pipeline and production process, focusing on the highest quality, resulting in an AACTA Award for Best Visual Effects, VES nominations, and other awards.
  • Manages and mentors CG Supervisors and Heads of all 3D departments (division size of ~75).
  • Drives strategy for pipeline and new techniques and technologies, which has improved artist workflows and expanded capabilities in areas such as crowds and large-scale environments.
  • Aligns processes and best practices with VFX Supervisors, Production Management, and 2D departments, unifying all studio creative personnel and rebuilding trust in 3D teams.
  • Bids CG for >$20M of shows annually, with clients such as Disney, Marvel, and Amazon returning based on results; analyzes project risk and determines initial technical approach.
PRODUCTION TECHNOLOGY SUPERVISOR – Method Studios
Mar. 2016 – Sep. 2018

  • Pioneered a new studio position to steer the multi-location pipeline servicing both long-form and short-form production, allowing utilization of global staffing resources.
  • Assessed studio and production-specific technology needs across ~1200 users in 4 locations.
  • Presided over the 6-month development and rollout of a new primary operating system and related processes; artists praised it as the smoothest OS rollout they had ever seen.
  • Modernized software release structure, increasing stabilization and increased production confidence in pipeline development.
  • Liaised between supervisors, departments, shows, executives, and technology across locations on project cycle from bidding through delivery for dozens of shows.
  • Represented Deluxe creative studios as part of the Autodesk Film Advisory Board.
PIPELINE LEAD – Method Studios
Jun. 2015 – Mar. 2016

  • Oversaw development on user-facing software, including interfacing with 3rd-party apps.
  • Managed multiple pipeline developers and support staff; crafted team guidelines.
  • Communicated consistently with shows and departments about direction and schedule.
  • Shepherded ~400 users from an existing pipeline in order to enable a unified workforce.
GLOBAL LIGHTING TECHNOLOGY SUPERVISOR – Rhythm & Hues Studios
May 2013 – Feb. 2015

  • Reliably guided worldwide lighting team through difficult post-bankruptcy period.
  • Developed multiple proprietary plug-ins such as asset reading/writing and queue submission.
  • Led regular cross-departmental meetings for requests, feedback, and collaboration.

RELATED EXPERIENCE:

SUPERVISOR / LIGHTING LEAD / ARTIST
– Method Studios, Rhythm & Hues Studios, DreamWorks Animation SKG

Jun. 2005 – Feb. 2014

OTHER:

Member:

Visual Effects Society

Past Board of Managers,
Australia Section

Member:

ACM SIGGRAPH

Past Officer,
Los Angeles Chapter

Member:


Academy Software
Foundation

Rez Technical Steering Committee

Education:

University of Southern California

B.S. in Computer Science / Cinema-Television


Related Images:

MTFBWY, Jason